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BickerySebastian

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Recent Movie Reviews

24 Movie Reviews

This is like upgrading from YouTube Content Farm animation to A-1 Pictures. And you know it's bad when I don't like the anime style because it's too cute and just contrasts too much with the Classic Ant0on style. I can get if it's like used as like the Furry Lens trope, like in Maus where everybody's depicted as an animal based on their nationality, but this ain't it Chief. Mostly EVERYONE has the same fucking face in the anime style aside from certain characters that have a more square jaw OR have a round head. I hate how it's obvious what stuff has been scaled up and down, for people who are reading this and don't get it at all, look at 00:47 paused and look at Boyfriend, it's obvious that Boyfriend isn't drawn within mind of the canvas because of how the colors overlap the line art. Bf's right hand and arm should be a good example if you don't see it, because the hand's much blurry than the arm as the hand is scaled UP. And this is something I did as a 6 year old on a DSi where instead of just changing the hues around in something like Photoshop, I just go on Gratiffi and manually color in the area I want to change the color of. WHY.

This is like watching someone animate a FNF fantrack song.

In fact, I'm highly convinced that this is how right-wing Japanese politicians get Japanese citizens to downplay the Nanjing massacre.

It's like watching an corporation requesting an animation of something that happens in Left 4 Dead 2. In out of order.
Also I hate that some of the posting is somewhat stiff, it's like I'm seeing a bunch of rectangles and that's the pose, plus lip syncing is just inconsistent, some of the scenes they do it right but some just don't and stick to anime flaps.
Probably the one thing I hate is the background, it's dull because they barely get ANY attention and half of the time, I think that the characters are in just floating in a dull brown sky box, and it only gets attention for certain scenes, like a bush for Coach.

Recent Game Reviews

67 Game Reviews

It's a nice RPG to play that's based on modern times, but there's a big complaint and that's how the mid to late game is. You see, the church has a wave fight for the last room in the area, meaning you have to do, if I remember correctly, 4 waves, the last wave allows you to recruit the Priest BUT he'll stay in the party if you beat the wave. However, because every time you lose in any wave, it results you restarting from Wave 1 again, you will still keep the EXP earned from the fights, therefore allowing you to farm EXP and potentially break the game's balance from now on. Why? Because if you just respec and then invest a bit more in Defense, you'll see why the game stops being challenging and that's because most enemies' attacks still use your Defense, and their Power is abysmally low enough to the point where furries deal no to 2 damage per hit on a LVL 10 Orderly. This isn't fixed in the final area of the game since most of their attacks don't ignore Defense and also the fact that you can just heal yourself and also deal way more damage assuming if you use Chalice wisely to the point you'll never run out of Energy points for any of the party members. The final battle isn't remotely challenging at all, which is crazy because it feels like exactly how I would play if it was another normal battle, aside from the fact that enemies will have damage sponges that you can take out, but these are mostly on enemies that don't threaten you much in terms of DPS, since my strategy is always take out the biggest threat or take out that'll pose a bigger threat.

This is sadly one of the worst collabs I've ever seen in 2024. This is NOT a diss at the artists here, the problem is the execution. Now, if this was planned to be a comic in the first place and everyone was told that their submission must be at this size to keep consistency and prevent issues like low-resolution images. For people reading this, this is because some submissions are pixel art and it's not easy to preserve their quality by scaling them like it's any other artwork. You must actively scale them up by numbers that aren't decimal numbers to avoid issues like half pixels, where the artwork has an inconsistent bit size. If those major issues were fixed, at least there would better scores around.
As a collab, it's pretty abysmal because for one, barely anyone is credited to the work. Okay sure, the credits & info tab EXISTS but that doesn't negate the fact that because it uses Bando's Comic Wizard, which is meant to be an easy tool for artists to create webcomics within the Games portal, anything needed for standard collab things like who made this image and such is completely FUCKED. New people won't exactly scroll more than 60+ artworks to find this artist(s) because it's a tedious task and collabs fix that by just allowing links to the artist's profile. You could argue a fix to that is by watermarks, but this isn't a good idea for cases like what if the artist changes a username, so ridiculously, the way to fix it is to not use the Bando's Comic Wizard and make the game a interactive gallery. And don't you fucking tell me that there's another way to do it and that's the description. Listen, if the pages were marked with numbers and so did the description, maybe I would give it some slack just because it did something a bit different, but like no, do you expect me to remember whatever page, think "Gee, I wanna know if this artist has made more Lady Bow artwork", and expect me to go through the torture of FINDING the guy with the description alone? I mean, there's the board, but like name those people, aside from me, that would do that. The lack of music is also a weird choice because like, it's the Nintendo 64 collab, why not have music from those games?
Overall, it's a collab made by a guy who never had a deep inch in managing a collab that made a very low effort slideshow compared to other collabs that barely none of the artists knew what was happening over there. The artists were never at fault for signing up a collab about a well-recognized console.

Chdonga responds:

Okay now I think you guys are just trying to drag some stupid off-site drama into this collab.

This barely has anything related to Ongezellig aside from the fact that the pilot is mainly a girl who HAS to make a history project on a stricter deadline. I don't get why Mymy is the girl you see when you get a Game Over once the British or any other ship catches you, especially when Mymy is obsessive with Dutch culture in general and that SHOULD make her the one calling the shots on the Dutch boats.
Gameplay aside, it really has nothing to do with the show at all. It's more or less based on the Indian spice trades, except it's really boring because instead of crossing through the oceans to return back to the Netherlands to sell those spices back, whilst risking your lives due to pirates also wanting that spice, it's just your boat ONLY around India and either spices or gold will spawn eventually within the map. There ARE power ups for the game, sure, but the only reason why you want to get more gold to switch from Maya to Kiki or any of the other characters is because they're faster the more expensive they get. What's worse is that the AI is very braindead and will get stuck on land, so if you play them right, you practically have no difficulty in getting those spices or gold.
In general, it's a very boring execution of the Indian spice trades with barely any strategy you can use in this game.

Recent Art Reviews

3 Art Reviews

This is why we say "don't fix what isn't broken."
What is wrong with Slushi's neck.

DamienGamer727 responds:

i had an epic fail when drawing the body

Aww fuck.
This is pretty goddamn good.

I love how 5-Volt's ass is just stamped with Property of Nintendo.

Old dog trying to learn new tricks.

Doing your mom.

Mikado, Japan

Joined on 7/3/20

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