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BickerySebastian

39 Game Reviews w/ Response

All 70 Reviews

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Basically a worse version of Can Your Pet, but with house cats.
It's lacks ANY subtlety to make it good because it's so clear that the game is hiding something in its' sleeves. The tags, load screen, and description don't help, because those hints of horror can ruin what you'll bring. If the player already knows what's going to happen, the shock value is automatically ruined, and this game NEVER flips the table about it. Fenzy is the worst part of the game, because the tone is out of place. It doesn't even try hiding these aspects, because it's so blatant about it. Ah yes, a 300 coin item that looks like a knife just so happens to be a weapon I can use to kill the cat. Why couldn't it just surprise me with AT LEAST making it a present? The shock value of seeing your kitty die is lost if it's so predictable. Yeah, of course the cat was gonna commit suicide once it ran out of love. The kitty was gonna die from starvation, so not surprised seeing it look so goddamn slender. None of these death screens are REMOTELY good because the horror is HORRIBLY made by just using squiggles for blood. There's barely any gore in it or anything to emphasize the vileness of seeing such a thing happen. Like, the cat commiting suicide and yet there's blood all over just doesn't make any sense, because visually, you don't see any cuts or wounds that would logically cause this. In fact, the message "I am so bored" doesn't make any goddamn sense, because like why commit suicide over boredom and not the fact you're miserable and lack any self-respect that you're driven to do this. Hunger doesn't make any goddamn to have blood because of said previous issues, there's nothing that would cause blood to appear. Starvation doesn't work like that. And speaking of hunger and love, there's barely any difficulty in managing them. You can just pet and feed the fish anyway. Hunger NEVER decreases on how long you're playing a game, and love can't be decreased by constantly failing minigames.
I mean, for gods' sake, I named a kitty "Cock" and his fur red, you tell me how serious I was about this game when I looked at it, because the art pretty much enforces the tone. LAZY. The line art loves to clip onto other parts, which can be fixed at least easily by just clean up. I don't care if you put 5 hours in making a game, if you can do that, why not spend some time on polishing the game already? It would've warranted a BETTER rating if the polish was there.

nineret responds:

see you in sequel

It's a fun game about shooting people with weed. The chaos you can brew is what makes it fun, because the power-up reinforces this being a drug trip. It's goddamn great, but if anything, I think it's just too long and I don't know how many levels are there, because I'm in the Ayuma Kasuga level and I don't know if that's like in the last levels of the game.

AtreyuGilbert responds:

There's 12 levels total, with the last 3 levels basically being Boss stages.
This whole game is just kinda something you can turn on and go to town comitting genocide in, it's like playing a first person shooter... ON DRUGS!!

But yea, thanks for your input!

It still gets 0 stars because of the fact that jumpscares can be turned off. Again, to turn off jumpscares is like turning off the blood, gore, and brutality in Mortal Kombat.
I mean, the graphics are arguably better, but that's offset by the awful music that's just played by ONLY a sine wave and that's it.
The game is at least easy enough to beat, but what's the point of having Nightmore Mode being in the menu if it's just a "Coming soon" thing? This is like you order a sandwich, but the sandwich lacks the bread.

AmethystDev responds:

Bro did you try to turn off jumpscares

Turn off jumpscares?
That's an odd way of saying "Vote 0 on this game plz"!
Jokes aside, this is the biggest cardinal sin you can make in FNAF clones/fan games. Because what's the point of turning off the very thing that serves as a stylish way of saying "you fucked up, here's a game over." in the very games known for it?
It's a broken game that doesn't make sense BECAUSE you get sent straight to the title screen regardless if you turned off jumpscares with no option to start the game again.

AmethystDev responds:

I am sorry this was posted on scratch first like 2 years ago and I wanted to put it here so people could play this first before the 2nd game comes out and scratch requires it that they are off to start

EDIT: also in GTAG 2 it jumpscares you when you turn them off and then it turns them back on

The warning screen is a LIE.
Yeah, I get that slapping is considered violence, but when there's violence as in like blood coming from beating them up, it would warrant a T rating for some violence.
Despite what the description says, no, you don't watch videos, play minigames, and that stuff. Arcade mode is just "hold S = slap += 1." and tapping manually doesn't score you a slap. The animations is so lackluster because you don't feel much when you do it. Not a scratch, nada. There's no reward for slapping aside from a character just tilting to the left.

Michael-13 responds:

Why not?

A decent shooter, though the enemy variety is very lacking because only A to D fights you. Missed opportunity for A to be a rocket that can explode on impact. B is just a slower version of C, and D goes within a straight line, stops, then goes again. More enemies could be fun, but unless you have a good grasp on programming, these ideas can go to ruin by bad execution, like X being the enemy that zips across the screen diagonally, or Z striking R in a Z-line. L could shoot back or U could deflect bullets.

Pwerrr responds:

Honestly, these are great ideas.
Maybe I might come back to this project someday, thanks for the feedback!

It's a decent pong game. But one problem.
The controls.
Why the fuck is there an acceleration tied to your movements. It's awful because you can't do quick movements on the keyboard so either you lose because you can't reach the ball as fast as you can where you NEED to get over there and bounce back.
Also, farting is broken. You can pretty much spam on space and it can result the ball becoming too fast where it might either not score or it does score but you get the point or the opponent gets it. I thought farting works like much like a bigger paddle that results in a faster ball, but eh, whatever. If anything, farting just works like a power meter, but I'm not sure if this is intentional or not.

DrunkGecko responds:

lol farting

The controls make it ABYSMAL to play the game.
First of all, rolling the dice. I HATE it. In some games where you need to roll say on a ball, you control the ball's speed by standing on one side and such. In this game, it's horrible. You can barely control how far the dice needs to go, either causing you to be stranded by spikes, falling into the spikes, OR be able to pass the level. Pushing the dice to give it some speed is awful because it's often either you push it too much so you can't jump on it or too little so you might fall off and die or gain speed by standing on it's very edge. It doesn't help that the die are small enough to make this issue be more apparent, and no, you can't use the ball like a platform to carry you, meaning you either have to HOLD either LEFT or RIGHT or DIE.
Second of all, the controls. Why do I need to use the down key when I'm using either the WASD keys OR the arrow keys so I can propel myself with a die? Why not just map the thing to "When the player presses Space mid-air, and after the first jump, do the dice jump" to the SPACE key instead of having TWO buttons to do basically the ONE thing that every platformer I've played, like Drawn to Life: The Second Chapter, has already done before? And I don't wanna even imagine HOW to do a dash because if it has to revolve around the dices and it's some other unnecessary button combinations, I'm dropping the game completely.

J4cko16 responds:

I’m sorry you didn’t enjoy 5 dice. I will take somethings you said into account. I don’t think you were playing the game as intended however. You don’t need to use “S” or down to do a dice jump all you have to do is hold the jump key while placing a dice. Pressing S is to put a dice under you but not to dice jump. I’m surprised you made it so far without doing the jump right, I could never lol. And don’t worry I made the dash mechanic easy to grasp too. I have been trying to fix the dice rolling for ages and just can’t.

A relatively simple game, the art is good enough, and I did beat the game.

...How come I don't have the Level 3 Medal unlocked?

SkilledFella responds:

Unlocking the Level 3 Medal for you.

EDIT: Oh, I have realized that I have to play a level again to get Level 3 Medal, you need to beat 3rd level, if it doesn't work, restart then.

Old dog trying to learn new tricks.

Doing your mom.

Mikado, Japan

Joined on 7/3/20

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