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BickerySebastian

39 Game Reviews w/ Response

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It's an easy game for sure, but it's honestly felt it was more of a waste of time. First of all, the gameplay. It's simple, but lacks instructions for the FIRST fight. It doesn't tell you to land your hit marker onto the green areas, thinner one being a high reward of the enemy not able to hit you, but you dish out more damage to the enemy. While there's nothing wrong with that, problem is that if you fail to land on green by letting the marker slide to the right end of the whole background that has both red and green areas, it won't just automatically call it a miss, you have to press Space to tell it to make your attack miss, and Space ONLY stops the hit marker. This would be excusable... if the menu was mainly navigated by the keyboard, because to select Fight you HAVE to use the mouse. Why not just make it so that Left Click also stops the hit marker, or better yet, WHY NOT HAVE SPACE PRESS THE BUTTON ANYWAY. For the music, it mainly plays ONLY The Entertainer by Scott Joplin, and it's the song mainly you hear when playing this game, aside from a cutscene or two. Which okay, I'm one of those people who like the song, but just because I like it doesn't mean I'll enjoy it everytime it's used. And if I have a complaint about the aesthetics, it would be the fact that there's a fucking furry in a spaghetti western setting.

DagurasuSK responds:

The Programmer rushed a lot because of the game jam, he is going to work on it but not right now.

I'm going to work for another music for the game meanwhile, + (maybe) change a little detail of the history.

Thanks for the review, Idk if i get offended or find it funny.

btw: I'm going to post more things here, would be cool if you follow.

It's a platformer game... With only ONE level. I mean, there's combat but it's not finished enough and frankly it shouldn't be presented like this if it's like so bare bones because both playable characters play in the same stage.
Also, I know how they're going to explain the rank system, but it makes no sense. Now, to get a higher rank, you need to have LESS points to get a rank something like B. How does that make sense...? Because the POINT of a rank system is to encourage players to get more points, why do I get rewarded a B rank for something like 23 points but I get a D rank for having 68 points?? It doesn't even tell you how much did you do to earn it, because in games like Sonic Adventure 2, it's very simple, unless it's a time based mission, you raise it by either killing enemies, collecting rings, or even doing stunts in the stage, plus a time bonus if you're fast enough.
The camera is terrible because it doesn't work for you when you need to do platforming, as it often doesn't focus what's ahead of your direction and what you wanna do. I mean, there are pits in the game that kill you, but the game won't warn you about it if you're trying to play it like a Sonic game.

boomboomaladirt responds:

jeez man, the game isn't even finished, and well what do you expect from a bunch of middle schoolers, we dont have a big team like Sega. we're still working on the points system. is everything okay at home..?

paperrcut responds:

thank you for your criticism, but please keep in mind that we are just doing a passion project. this game was published not even a month ago, so it would be expected to be more patient. we are currently very busy with school and other activities, and we're waiting to fix these problems soon in the next update. regarding the point system, it is time based. the faster you complete the level, the less points, and the less points, the higher rank you get. we WILL put in a how to play screen that explains it, and points doesnt always mean that you'd need more of them. its a BETA, so most likely it will only have one level dude. you cant compare us to Sega when its only 4 people working on this against a titan.

This is sadly one of the worst collabs I've ever seen in 2024. This is NOT a diss at the artists here, the problem is the execution. Now, if this was planned to be a comic in the first place and everyone was told that their submission must be at this size to keep consistency and prevent issues like low-resolution images. For people reading this, this is because some submissions are pixel art and it's not easy to preserve their quality by scaling them like it's any other artwork. You must actively scale them up by numbers that aren't decimal numbers to avoid issues like half pixels, where the artwork has an inconsistent bit size. If those major issues were fixed, at least there would better scores around.
As a collab, it's pretty abysmal because for one, barely anyone is credited to the work. Okay sure, the credits & info tab EXISTS but that doesn't negate the fact that because it uses Bando's Comic Wizard, which is meant to be an easy tool for artists to create webcomics within the Games portal, anything needed for standard collab things like who made this image and such is completely FUCKED. New people won't exactly scroll more than 60+ artworks to find this artist(s) because it's a tedious task and collabs fix that by just allowing links to the artist's profile. You could argue a fix to that is by watermarks, but this isn't a good idea for cases like what if the artist changes a username, so ridiculously, the way to fix it is to not use the Bando's Comic Wizard and make the game a interactive gallery. And don't you fucking tell me that there's another way to do it and that's the description. Listen, if the pages were marked with numbers and so did the description, maybe I would give it some slack just because it did something a bit different, but like no, do you expect me to remember whatever page, think "Gee, I wanna know if this artist has made more Lady Bow artwork", and expect me to go through the torture of FINDING the guy with the description alone? I mean, there's the board, but like name those people, aside from me, that would do that. The lack of music is also a weird choice because like, it's the Nintendo 64 collab, why not have music from those games?
Overall, it's a collab made by a guy who never had a deep inch in managing a collab that made a very low effort slideshow compared to other collabs that barely none of the artists knew what was happening over there. The artists were never at fault for signing up a collab about a well-recognized console.

Chdonga responds:

Okay now I think you guys are just trying to drag some stupid off-site drama into this collab.

Creeperforce24 responds:

ITS NOT THAT BAD! At this point I’m starting to think it’s gonna end up with A bunch of wusses like Pokémon mystery collab!

Lizguy74 responds:

Something’s gotta be up. I completely agree with you Bickery.
We all unknowingly signed up to a collab run by a guy who clearly didn’t know how to manage it.
The thing I don’t understand Is, why are all the negative reviews so long winded, venomous, or both?
I get that the collab is was bad, artists like myself and others like you weren’t credited properly whitch created a feeling of distrust, etc, but other people who weren’t even a part of the thing left the most spiteful comments in a way that just felt cruel. They’d start off with something constructive and then just tear you apart instead of just leaving it at that.
Why?!? Is there something that AlexTool has done that we don’t know about?
Why is the hate so strong with this shitty collab!! I just want answers.

BoiledMilkz responds:

i have no idea how, completely out of nowhere, we all collectively decided to dump a huge one on this collab

salt-on-pizza responds:

As an artist in this collab I agree to an extent, also @Lizguy24 and @Hydweeb , i think it's because @Alextoolstudio kept dm-ing someone that their collab was better, and how they responded to any negative comments

Cosmiccookie2000 responds:

@Lizguy74 outside of alex being a bit of jerk I can't think of anything else, the only reason why I'm not being as harsh as I am is because ALEX IS SIXTEEN. I'm not going to be some " online parent " to some random kid, like the collab could've been handled better , but despite some of the fair criticism I wouldn't say this is "NG worst collab " give it a few weeks to month and I guaranteed this will be forgotten and everyone will move on to something else.

Scorpidoo responds:

Jesus fucking Christ Lots of Fucking Negative reviews

Solito responds:

Newgrounds days without drama

0

riot100233 responds:

like @midgetsausage said
-keep bitchin

MAYHEMWEIRDO responds:

I AIN'T READIN ALLAT

AlexToolStudio responds:

we did our best

This game made me want to vote for Trump.
Because well, it's short but problem is I just don't like the presentation, just looks out of place for a game that's just Donkey Kong but you replace most of the graphics for left-wing political comics. And not the good kind.

TrumpyKong responds:

Oh but you're wrong.
I replaced ALL of the graphics with bad left-wing political comics.

I mean, this isn't exactly terrible because well, the gameplay is so simple that it's like trying to fail at cooking hot milk, you just pretty much boil milk. And it does what it's supposed to, so there's no real reason to fix what wasn't broken. While graphics aren't that appealing, it's annoying that for people who's trying to make something as their first time that they'll go ridiculously pessimistic on it. I get it, it's your first game, but be at least PROUD that you made it this far enough to finish making a game. It's baby steps for sure, it's not the BEST but at the end of the day, you just don't strike gold by either the first or last game, it's something that you gotta learn to develop whether you have the "talent" or not.

Diruiz responds:

I greately appreciate the praise but, I'm saying this game is bad because I made a timer and did it in 20 minutes, It's actually quite surprising that I could make such a good game as my 2nd attempt at coding in a 20 minute time constraint. So I'm not truly being pessimistic, as I'm kind of proud of myself, I basically named this "Worst game in excistance" because of a lack of naming ideas.

It's an idle game for sure...
With little instructions on how it works. I get that it's an idle game, but it honestly doesn't feel like I'm progressing much at all and this is because of how progress works in this game. You see, there are steps and there are levels, but there's no way of understand how leveling up works in the game and sometimes Aya can switch from a more casual walk to a bit of a jogging run, but it makes no sense that a casual walk is faster than a jogging run. Sometimes Aya will just stop out of nowhere and there's no way to know that she'll do this aside from letting it happen.

Jitsukoan responds:

Hi! Thx for playing and your feedback.
The progress is to slow, i will change this in the next build:
-She should run longer with one click

-fruit buffs: [longer running] [faster running] [step multiplicator]

-filling the free spaces between the Unlocks with new cool stuff so she becomes something on all new levels!

-Level should effect more here stamina so she runs longer with one click

I will add a small "stamina" bar in the under part oft the screen. So the Player can see how long she runs.

She alwas beginns and ends the run with a walking Animation. The speed are not changing in this stat, don't know why you think she goes fast? But i notet it for testing.

Maybe a explainantion picture for the Level Up System would be a good idea. The question comes often.

The Level Up Unlocks are not finished. Only 40% of it are filled. There will be more unlocks in future Updates.

I mean, it's just flying up and down. It's coding isn't so much a problem, but it just honestly feels unfinished given how there's barely anything visually impressive aside from the ship itself. Also no audio? Really? Not for the engine, you crashing, or even completing the game?

Th4tUsernamesTaken responds:

Ok furry, suck a ball.

You just do shit...
Nothing much and that's what it deserves, 0 stars for not even doing fucking ANYTHING. A game that tries won't get this rating because it knows that something is better than nothing, this doesn't.

PersistentDreamer responds:

To my fellow game designer:

You're right! I do just "do shit". (At least the games I've put out here) However, that also applies to literally everyone. In fact, I'd go so far as to say that the idea that we should be doing something else, something grander, something more ambitious, that that idea threatens to take away all the joy from creating.

I'd warrant that some of the most masterful pieces of art, some of the greatest works of literature, of history, came about because some guy acted like he was hot shit, when he clearly wasn't, but didn't care, did his own thing, and published it. This very website got its start with Tom Fulp making Flash games about clubbing seals and pimping out the Teletubbies.

Salvador Dali made a phone lobster. What's his face painted a bunch of soup cans. And Herman Melville died believing himself to be a failure after spending a year and a half of his life writing Moby Dick. Tesla made countless inventions, but most of his inventions were stolen by Edison and he died poor.

I suppose what I'm trying to say is, there's nothing wrong with just doing shit, and there's no guarantee that just because you're doing something bigger the world will care. The world is stupidly random like that sometimes. That's not to say I don't have my own serious project, because I do. I have a game I've been working on for over a year now. But sometimes you want to just put down the fancy stuff and bust out the crayons, let things flow a little bit, you know what I'm saying?

And hell, if Dali and Soup Picture Guy got famous for that shit, why not throw out my work? One final thing I want to clarify: You stated I didn't try. That's not true. I tried to fail. There's a world of difference between those two things. Not trying is pointless. Trying to fail has a certain...educational value. As a fellow game dev, I suggest you try it sometime. Who knows? Maybe some cool idea, mechanic, or way of looking at your bigger projects will pop up as a result. I know it has with mine.

Take it easy.

It's a terrible remake of Ski Free.
Also, fuck off GDevelop, I'm not going to authenticate for this goddamn title.
Anyway, the game's horrendous and there's barely any difficulty in this game because I won by just doing nearly ABSOLUTELY NOTHING. You ski down automatically and there's no way to slow down or just stop, removing the fun of having to ski around a hill. Also, the famous abominable snow monster has been circumcised to a entity that wouldn't even chase you and just hangs around trees. There are NO obstacles that penalize your skills, so not even the trees knock you out. Furthermore, everything's too goddamn zoomed in, the camera doesn't show what's below you so you can't turn in time to avoid trees.

wladyslaw23 responds:

thank you so much. without your reviews, the games would only get shittier.

What kind of asshole makes a game that you can only jump and move and that's it?
If you wanna make a game, at least do SOMETHING about it. Why not allow us as the asshole cat to kill countless Robert Smiths for our pleasure and when the asshole dies, it's revealed that he's already dead?

wladyslaw23 responds:

hey man thats not nice

Old dog trying to learn new tricks.

Doing your mom.

Mikado, Japan

Joined on 7/3/20

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