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BickerySebastian

70 Game Reviews

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3 reviews are hidden due to your filters.

What kind of asshole makes a game that you can only jump and move and that's it?
If you wanna make a game, at least do SOMETHING about it. Why not allow us as the asshole cat to kill countless Robert Smiths for our pleasure and when the asshole dies, it's revealed that he's already dead?

wladyslaw23 responds:

hey man thats not nice

Basically a worse version of Can Your Pet, but with house cats.
It's lacks ANY subtlety to make it good because it's so clear that the game is hiding something in its' sleeves. The tags, load screen, and description don't help, because those hints of horror can ruin what you'll bring. If the player already knows what's going to happen, the shock value is automatically ruined, and this game NEVER flips the table about it. Fenzy is the worst part of the game, because the tone is out of place. It doesn't even try hiding these aspects, because it's so blatant about it. Ah yes, a 300 coin item that looks like a knife just so happens to be a weapon I can use to kill the cat. Why couldn't it just surprise me with AT LEAST making it a present? The shock value of seeing your kitty die is lost if it's so predictable. Yeah, of course the cat was gonna commit suicide once it ran out of love. The kitty was gonna die from starvation, so not surprised seeing it look so goddamn slender. None of these death screens are REMOTELY good because the horror is HORRIBLY made by just using squiggles for blood. There's barely any gore in it or anything to emphasize the vileness of seeing such a thing happen. Like, the cat commiting suicide and yet there's blood all over just doesn't make any sense, because visually, you don't see any cuts or wounds that would logically cause this. In fact, the message "I am so bored" doesn't make any goddamn sense, because like why commit suicide over boredom and not the fact you're miserable and lack any self-respect that you're driven to do this. Hunger doesn't make any goddamn to have blood because of said previous issues, there's nothing that would cause blood to appear. Starvation doesn't work like that. And speaking of hunger and love, there's barely any difficulty in managing them. You can just pet and feed the fish anyway. Hunger NEVER decreases on how long you're playing a game, and love can't be decreased by constantly failing minigames.
I mean, for gods' sake, I named a kitty "Cock" and his fur red, you tell me how serious I was about this game when I looked at it, because the art pretty much enforces the tone. LAZY. The line art loves to clip onto other parts, which can be fixed at least easily by just clean up. I don't care if you put 5 hours in making a game, if you can do that, why not spend some time on polishing the game already? It would've warranted a BETTER rating if the polish was there.

nineret responds:

see you in sequel

The most boring assassination game in the world.
The game is STUPIDLY easy because for one, there are no penalties for missing a shot, and two, the difficulty can be EASILY stubbed out by just using an autoclicker and camping around a purple portal, so you can just spawn camp all you want minus the dumbasses that complain about spawn camping ruining the game. I mean, why else would you wanna get spammed with enemies you can't possibly kill in time before they reach to you fast? Your bullets do not pierce through enemies, so you're going to be killing way slower than enemies draining your health. This means that the very enemy you click on ONLY kills them and not including any other enemy that's in way of your fire.
There's no sound OR animations, and the cherry on top of it: NO GAME OVER SCREEN. You can't "lose," which is to say losing would've meant your health being 0 or lower, meaning this game is something you cannot win nor lose.

It's a fun game about shooting people with weed. The chaos you can brew is what makes it fun, because the power-up reinforces this being a drug trip. It's goddamn great, but if anything, I think it's just too long and I don't know how many levels are there, because I'm in the Ayuma Kasuga level and I don't know if that's like in the last levels of the game.

AtreyuGilbert responds:

There's 12 levels total, with the last 3 levels basically being Boss stages.
This whole game is just kinda something you can turn on and go to town comitting genocide in, it's like playing a first person shooter... ON DRUGS!!

But yea, thanks for your input!

It still gets 0 stars because of the fact that jumpscares can be turned off. Again, to turn off jumpscares is like turning off the blood, gore, and brutality in Mortal Kombat.
I mean, the graphics are arguably better, but that's offset by the awful music that's just played by ONLY a sine wave and that's it.
The game is at least easy enough to beat, but what's the point of having Nightmore Mode being in the menu if it's just a "Coming soon" thing? This is like you order a sandwich, but the sandwich lacks the bread.

AmethystDev responds:

Bro did you try to turn off jumpscares

Turn off jumpscares?
That's an odd way of saying "Vote 0 on this game plz"!
Jokes aside, this is the biggest cardinal sin you can make in FNAF clones/fan games. Because what's the point of turning off the very thing that serves as a stylish way of saying "you fucked up, here's a game over." in the very games known for it?
It's a broken game that doesn't make sense BECAUSE you get sent straight to the title screen regardless if you turned off jumpscares with no option to start the game again.

AmethystDev responds:

I am sorry this was posted on scratch first like 2 years ago and I wanted to put it here so people could play this first before the 2nd game comes out and scratch requires it that they are off to start

EDIT: also in GTAG 2 it jumpscares you when you turn them off and then it turns them back on

The warning screen is a LIE.
Yeah, I get that slapping is considered violence, but when there's violence as in like blood coming from beating them up, it would warrant a T rating for some violence.
Despite what the description says, no, you don't watch videos, play minigames, and that stuff. Arcade mode is just "hold S = slap += 1." and tapping manually doesn't score you a slap. The animations is so lackluster because you don't feel much when you do it. Not a scratch, nada. There's no reward for slapping aside from a character just tilting to the left.

Michael-13 responds:

Why not?

A decent shooter, though the enemy variety is very lacking because only A to D fights you. Missed opportunity for A to be a rocket that can explode on impact. B is just a slower version of C, and D goes within a straight line, stops, then goes again. More enemies could be fun, but unless you have a good grasp on programming, these ideas can go to ruin by bad execution, like X being the enemy that zips across the screen diagonally, or Z striking R in a Z-line. L could shoot back or U could deflect bullets.

Pwerrr responds:

Honestly, these are great ideas.
Maybe I might come back to this project someday, thanks for the feedback!

Old dog trying to learn new tricks.

Doing your mom.

Mikado, Japan

Joined on 7/3/20

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