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BickerySebastian

65 Game Reviews

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2 reviews are hidden due to your filters.

It doesn't qualify as a game if you're watching a cutscene and you can pretty much shoot the enemies at any point of the cutscene. There's barely any difficulty to speak of, because unlike Pico VS. Bear, where the game IS difficult, all of your targets are stationary and inherently not challenging itself, unless you think yelling "STOP, I NEED TO SHOOT YOU" makes it unfair.

Also no, I've met a guy who played TTT with me and a bunch of other guys and they heard him say it, it's just simply paraphrased.

picoxd117 responds:

In what application do you program your games to program them there? pero ya se que mis juegos son basura pero no me lo tienes que decir en la cara

Basically a demo based of Undertale but removes the game's message of "You don't have to kill monsters BECAUSE they're as human as you are." It's not to say it sucks because of the lack of choice, but rather it sucks because the backbone of Undertale is completely removed terribly. The genocide route serves to be a punishment FOR the player to opting to choose mindless violence against enemies and strikes much more emotionally if you played the Pacifist route first. The game at least gave you a choice to pick either route or a mix of the two via the Neutral endings.
I get that this is a demo, but there's only 3 fights in the game (Yes, Flowey's fight technically counts despite it mainly being a tutorial.) and the game locks you in only being able to choose Fight if you fought Flowey instead of using Act. Why are we suddenly locked to only harm monsters against our will? Because the game doesn't care about choice and the minute you attack, you're going to die for that. In fact, the third encounter, which is Sans, only happens if you do finish both fights in violence. It's bad because it ruins the surprise of having Sans be a shocking threat to the player in the genocide route since you'd assumed that the dude would be as threatening as Papyrus, but no, dude will throw you down so bad that he earns the title of the hardest boss in the whole game. You just fight him but you don't get to kill him at all.

UnDeathSans123 responds:

you aren't locked to only attack the enemies...?
edit: i think i understand what you meant, and the reason is that i was too lazy for making a way to abort genocide
and i forgot to mention this demo is scrapped

It only gets a bit of a higher score because at least VISUALLY it's impressive, but that's because of the coding doing the heavy lifting, a lot of the graphics are so simple and some characters just look like recolors. But difficulty wise... What?
Okay, so I played the game twice, in my first try, I used the cameras and did some mistakes by clicking on Flash a bit too much, that costed me a power outage. So I assumed that my cameras was taking too much power, so I went for a "No Cameras" strategy on my second try. This didn't work because even if you don't use the cameras, the power drains so fast that you can't get past through 5 AM without Toy Stan getting to you. Hooray for artificial difficulty! What? Is the power generator on a iPhone's battery?

It's just RPS but that's it.
There's nothing that would make you wanna play this game over and over.
In games like Pico VS Uber Kids, there was a reason why you wanted to replay the game, since it's a combination of Russian Roulette. Losing in RPS doesn't mean you DO lose, getting shot does mean you lost. Even if you lost, the animations for a player's survival made it distinct and something you want to watch. Hell, it throws an extra mechanic for Pico since if he loses, he'll be much more cocky by firing the gun twice, allowing you to cut down how likely you and your opponent will die faster.
In here... This is just vanilla RPS but with nothing that would be at least unique enough to just go play RPS yourself. The visual flare isn't striking enough, which protip: if you have a player character, don't put "You" and "Player" in different places. It's confusing. And the audio isn't much to complain about. It's not problematic, but that's the problem. The sound design is just bland that hardly any of the moments in the game is emphasized via audio. You only get ONE audio file and that's it.

It's a bit different from all of the FNAF games in NG which is that the ending of the game is just arguably killing a Stick man. Which is okay enough, but the graphics are horrible and the game's short so it's not getting 5 stars for that.

minecraftmince responds:

lol

It's okay, but there's not much of an improvement over the original game. For example:
-The arrows are buggy so that clicking on them doesn't actually move you to whatever you go, it's actually somewhere a bit off of the arrow.
-The puzzles are RIDICULOUSLY easy. There's only two puzzles in the game. A math question AND an American Football trivia question. While 4 math equations to solve in order to combine said answers to punch in a code is using your brain, an American Football trivia question doesn't.
-NO MULTIPLE ENDINGS. This isn't exactly a bold feature presented in the original game, but it's lack of presence in the original game makes me want it in here, because sure, I never beaten the original game, but at least it gave you a reason to replay the game. Here... It just doesn't have them, so once you get the ending, that's really it.
-It's shorter than the original. Why. Aren't sequels supposed to improve the original in some way? Instead of having multiple cutscenes you can watch throughout the game, this game only has 1 LONG one and that's only seen at the end of the game.

It's a great game.
Though if I have a complaint, I wish that the controls for the game would work like a virtual joystick.
Okay, so movement in this game is based on how far the mouse is and the center of the game is. While this isn't bad per se, it's flawed on the basis of screen size. For example, you can't move up and down as fast as you would if you were moving left to right due to the screen size's being more longer and not taller. In games like Super Mario 64, the Control Stick allows you to control how fast Mario moved by any degree. The more the stick is closer to the center, Mario is much more slower, but when you go push the stick to the furthest direction, Mario will start running. It can be applied to this game by an imaginary circle in the center. For accessibility, you could increase the opaque of the circle. But this circle will allow you to have full speed regardless of the position of the mouse. If the mouse is on or off the circle, you can go in full speed, while being closer to the center allows you to be much slower.

It gets the instant 0 stars for including the option of disabling jumpscares in a FNAF clone game.
Ya just don't do that for a series known for its jumpscares when you screw up BIG TIME.

YoshTheAxolotl responds:

mate, when i created this game in scratch, i wasn't thinking of adding it to newgrounds. i had to do it otherwise it would be deleted. and do ya really gotta say clone? you may as well call every other fnaf related game a clone. its a just a fan game i made for fun. also next time you write a review that might be cruel to guy who made something, maybe just keep to your self yeah?

If you love seeing the Grimmace Shake meme so much, you'll have a blast!

...Except most of the submissions proved why it was dead, everybody kept doing the whole "shake caused horrible freak incidents" thing with little to no variation. Next thing someone will do is then make a Birdie McPizza collab.

Diamondmanpixel76 responds:

(me, with my comic of Leylah not dying) am i a joke to you?

MetalSlayer69 responds:

You wanna antagonize me!? antagonize me motherfucker!
Get in the ring motherfucker! and I'll kick your bitchy little ass!
punk!

RustiTank responds:

shut up

You just click.
That's it.

It's arguably worse than Click 2, at least Click 2 was something, but this doesn't improve the game more, it's just the same thing with little differences to it. Look, there's spooky things happening!

cyl091 responds:

you never know what's fake or real, is true or false, is it a game or the bad opening of a bigger game...? We may never know.

Old dog trying to learn new tricks.

Doing your mom.

Mikado, Japan

Joined on 7/3/20

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