You know you're in a badly designed FNAF clone when the game offers you to turn off jumpscares (PROTIP: DO NOT EVER, IN ANY WAY EVER, INCLUDE THIS OPTION IN THE REMAKE. This is like removing the noodles in a plate of spaghetti.). Because of course I want to skip jumpscares, something that FNAF, in its' best, uses it as a way to tell you that you lost so here's your punishment, but not skip certain cutscenes because I've already seen them.
It's so sluggish trying to open your monitors to check where the animatronics are, which hurts the pace of the game, because an animatronic could be in what camera you think they're in. How come animatronics nearby to your office can't be seen in either Camera 1, 2, and 3, despite the light proving that they're that close? And the best part about the office is that you don't have phone calls to have them as hints for how to stop certain animatronics from getting into your office. While FNAF uses sound for its design for its best effect, in this game, sound is horribly used. You'll hear stomping noises, but this doesn't signal how far are they, which side are they on (This is used for stereo, so noises that are nearby Camera 1 go to the left channel.), and which person did it. FNAF games use this, for example, in FNAF 2, you hear an alarm which happens because an animatronic is in the vents.
And while the game is clearly buggy, did you know you can beat the game by not actually playing it? You can simply get a Game Over, wait for the game to play itself, then hear the 6 AM jingle to know you've basically did absolutely nothing to win, which allows you to get to the next night. Also broken medals, HOORAY!! ...Even for the most simple ones like "Game Start."